Wednesday, 12 August 2015

The 'world' of the display game

This is the setting for our display game, told from the  perspective of my northern nomads - it's not the default setting for ATR [There isn't really a default setting for ATR - Seb], just an example of what is possible. Please feel free to use whatever setting you want for your ATR games - Twilight 2000, Fallout, or anything else you can imagine!

Game details:
Tech level: At the time of the Fall, the technology level hadn't progressed too far from current levels (e.g. projectile weapons, no functioning robotics)
Apocalypse: Depopulation bomb

All That Remains: The aftermath of post-Fall north-west Europe. The ice-sheet is just off the top of the map...

-The northland trader sits opposite you across the fire, the ruddy flames highlighting his bearded face and reflecting dully from the hilt of his straight sword, buckles and the  CD which forms the centrepiece of his animal tooth necklace. He takes another swig of beer from his tankard before speaking-

''The world ended with a splutter. That's what they say, anyway. As far as I know, no-one from then is still alive to ask. My great grand father could barely remember the early bad years after the Fall - the ones we now call the dark days. Someone once told me that one of the  Ancient's weapons misfired: It unleashed a plague that  killed almost everyone. But then, someone else told me that the whole world tilted on its axis slightly - they said a rock hit it. I've seen plenty of rocks land, but I can't imagine one big enough to make the whole world move... It's fair to say that I don't know.  It doesn't matter now. People died. The  Ancient's civilisation crumbled like stale bread. Things changed.

People drifted from place to place, trying to find somewhere to live. In the north, where my people are from, winters started getting really bad. Then they got worse. The ice didn't always melt in summer. Year by year, the  ice sheet creeps southward. Some years, it barely moves. Some years it moves miles. So the people kept moving, trying to outdistance the ice sheet. People from east and west became one in those early years, breaking into smaller clans to travel, only coming together for major feastivals. As the ice grows, the sea recedes. At least we can wander further.

We graze reindeer and the mammoths. Someone once said that all the mammoths died long ago, but they must have been lying.  There were mammoths in my great grandfather's day. He said they were kept in special places, Zors, where folks could go to see them.  No point in looking at a mammoth.  Farm them, hunt them, use them to tow your kampacan. But not look at them. When we get close to tribes that aren't of the People, we trade. Or if we can best them in battle and take their things, we do. The weak and useless don't last long in the north. Those who fight back we respect. War is part of life, death is part of life too. Like 8 month old reindeer jerky. We don't make peace, but we move on when the fighting profits no-one and goes on for too long. Often we come back and try again. But always we tell them that the Ice is coming. They say that their walls are thick and that their fires are warm. We shake our heads at such foolishness. The Ice in unstoppable. 

Some tribes in the south live in cities, and the Ice has pushed us so far we occasionally come into contact with them . I could not imagine such a thing as a city until I  saw it with my own eyes. So many people living together,  and so many ways of doing so. In some places,  everyone chooses a leader. In some,  they say god chose for them. Mammoth dung the lot of it. Each of our clan's is led by a Carn, and each year the Carn's pick the mightiest to be the Great Carn of the People.

That's enough from me - the beer is doing the talking for me... I'll tell you more another time youngster...''

-He stands up, shaking out his long hair snd adjusting his fur jerkin. The old tech charms on his belt chink gently against each other as he strides away, mutterings to himself in the guttural tongue if the nomad people-

-Xander 


Xander's original army idea...

The Northern Nomad raiders weren't my first 'army' idea.

A while ago I painted up these chaps, with the original splurge being "Mortal Engines: Pre-traction era Nothern Nomads - These figures are all flights of fancy. The figures with the Red-starred shields are 'Rus' (a people that only vague reference is made to, and no details given). The green painted helmets and red-star-on-green-background are both references, of course, to the USSR; as is the brown leather armour (although it is somewhat less obvious). I imagine that these will be low grade warriors, probably formed up into large units (and possible supported by a few arquebuses/muskets and crossbows as either integrated support - ECW style - or as separate units. I was thinking of using some of the new Empire plastic hand gunners to provide the firearms) and thrown against the enemy's warriors whilst the main power will be Druhuzina style heavy cavalry. Or something like that anyway. The chap with the carbine has been done as some sort of north-country trader/old-tech scavenger (hence the grenade), who will probably be used as a independent character."







I had planned to resurrect them for ATR: they'd be the soldiers of an aggressive neo-medieval city state, inspired by stories of the 'great red army'. They were still going to have the semi-uniformed pike and shot infantry, a light cannon and heavy foot knights with pistols (The T-brotherhood... hence I was going to be fielding brother T-34 and the mighty T-80, etc). They may even have had archers, to provide a rapid firing close-support. The rules have a range of 'combat doctrines', which can be applied to the army lists to help tailor the list and bring out the background of an army more. Thus this group was going to be using doctrines such as 'Yesterday's war'; which gives soldiers a bonus in melee and using primitive weapons (If I've remembered correctly?). 

It would have been a striking sight, but in the end I decided it had the potential to look far too much like I had simply rocked up with a WHFB Bretonnian army (as they were going to be the principle source of figures). As part of our aim is to pique people's curiosity when they glance at the table ("what are those thatched houses doing among the the ruined multi-stories? Are those mammoths?! And why have those guys on the other side got a machine gun?!?") we didn't want to give people the opportunity to dismiss it as just being 'Warhammer'....

-Xander
  

Another welcome

I just thought I'd pop up and say hello - I'm the other half of the project (not entirely true... Emma has promised to help with scenery). Seb is the man behind the rules, and has to put up with me spamming him with ideas (good, bad and bizarre) of modifications. A good example are the weapons options - the crossbow pistol only made it to the list because I have a few figures armed with them, much to Seb's annoyance (?). [As pointed out by the late, great Sir Terry Pratchett, pistol crossbows are for posers -- Seb]

I've been dabbling in PA wargames for the last 15 years or so (general wargames for a few more), and as time has gone on I've leant increasingly further away from the  classic Mad Max/Fallout/Zombie tropes. My last project was 'WinterApoc' - a UK set (and thus low fire-arm density) gritty setting, visually inspired by The Road.

For ATR, I am planning a force of 'northern' nomadic raiders. I'm drawing heavily on some of the descriptions of the nomad empires  from Philip Reeve's World of Mortal Engines book series. The general asthetic will be cossack-meets-Rus-viking, although I am shifting the emphasis  heavily on to infantry. With war-mammoths (and possibly war wagons - although I haven't spoken to the man that writes the rules about that yet...) The nomads have a  black-powder technology level; so expect savage warriors with hand axes and firelock muskets supporting the heavily armoured retinue of my warlord (lots of chainmail and pistols...).

Hopefully that will give some sort of introduction!

-Xander (v_lazy_dragon)

Tuesday, 11 August 2015

Welcome to the All That Remains: Armies of the Aftermath Project Blog

Is it not nifty?

Admittedly it's a bit bare right now, but hopefully we'll have some WiP photos and the design intent document - detailing what I'm trying to achieve with the rules - up soon.

Meanwhile, why not check out our About page?

-- Sebastian