I've taken delivery of Xanders force for Salute. Gratifyingly both forces fit in a single case, which is a little surprising given the size of this one.
I love this force. At a distance it looks like some sort of Viking army,
but the closer you get
the
weirder
it
gets...
I love it! combined with Xanders painting, it's a beautiful force.
I've also managed to point it up.
We were slightly worried that the Coalition force would outstrip it in size, but nothing like that has happened. Even stripped down to basically men and equipment, the horde significantly outpoints the coalition. I'm hoping that this will provide an opportunity to fine tune the points values for firearms.
The horde is composed of elite troops. If they don't have the numbers or experience to cross the battlefield without getting cut apart then I know we have a problem.
Wednesday, 13 April 2016
Tuesday, 12 April 2016
Gubbins
Some of the gubbins for the game.
Logistics points, pinned, overwatch and activate markers, and jumbo d20's to act as suppression trackers.
Also business cards!
Logistics points, pinned, overwatch and activate markers, and jumbo d20's to act as suppression trackers.
Also business cards!
Monday, 11 April 2016
Terrain
This is the first time I've ever really applied myself to making terrain and - even if I say so myself - I think I did a pretty good job! After months of effort, I really think I've put something together to be proud of.
Here's some pictures.
The road system was made with a wood base covered with sandpaper. I'm not entirely sure the sandpaper was worth it in the end. Up close you can see the effect, but at any sort of distance, it just looks uniformly grey.
The building shells were supplied by Xander to which I applied buckets of poly-filler and tubes of Hobbycraft acrylics. The connecting piece was made out of foam supplied by Xander's partner. I think it fits in rather well.
To this will be added dark age era housing, again courtesy of Xander, some autumnal trees I picked up on the cheap a while back and it will all be mounted on a couple of grass boards loaned by a local gamer king.
I'm a little worried by our lack of linear terrain but if I have time I can panic buy some stone walls, and I've got some cars to weather on the back burner.
Here's some pictures.
The road system was made with a wood base covered with sandpaper. I'm not entirely sure the sandpaper was worth it in the end. Up close you can see the effect, but at any sort of distance, it just looks uniformly grey.
The building shells were supplied by Xander to which I applied buckets of poly-filler and tubes of Hobbycraft acrylics. The connecting piece was made out of foam supplied by Xander's partner. I think it fits in rather well.
To this will be added dark age era housing, again courtesy of Xander, some autumnal trees I picked up on the cheap a while back and it will all be mounted on a couple of grass boards loaned by a local gamer king.
I'm a little worried by our lack of linear terrain but if I have time I can panic buy some stone walls, and I've got some cars to weather on the back burner.
Wednesday, 30 March 2016
The nomads muster
I'm here too!
Sorry. The last few months have been mad... but the nomads (mark I army, pending mammoths at a later date) are getting there. I have another 20 or so part finished in the work bench, but the current plan is to get everything finished by the end of the weekend.
Alas, you won't be seeing me at Salute as I am likely to be moving house that day.
Still, enough of that...
Here is the painted force as it currently stands - 3 squads, a cannon and most of a command squad... still on the paint desk are another squads worth (a bit more multicultural with a few nods and winks on the shield designs ), the warlord, the rest of the command squad and a sniper team...
Monday, 28 March 2016
Force builder v0.1
Here it is, the first version of the Force Builder for All That Remains.
I've still got plenty of ideas I want to add, even to the first version, but needs must.
It may be a little contextless without the rules themselves, but hopefully it's something of a view into what I'm trying to accomplish here. Please go ahead and have a look. Point up your own post apocalyptic forces!
All feedback is appreciated. You can post in the comments below, take it to the thread on the Post Apocalypse Wargames Forum or email allthatremainsgame [at] gmail.com
Oh yeah. We've got an email now...
Future features include:
I've still got plenty of ideas I want to add, even to the first version, but needs must.
It may be a little contextless without the rules themselves, but hopefully it's something of a view into what I'm trying to accomplish here. Please go ahead and have a look. Point up your own post apocalyptic forces!
All feedback is appreciated. You can post in the comments below, take it to the thread on the Post Apocalypse Wargames Forum or email allthatremainsgame [at] gmail.com
Oh yeah. We've got an email now...
Future features include:
- Expanded Cultist faction trait
- Advanced faction trait
- More adjunct types
- More specialist equipment
- Special rules tree for mounted units
Friday, 11 March 2016
Salute Announcement
So there's been a spike in views recently and there's a reason for that.
Salute has put up its list of games and we're on it! This means we have just over a month to get our shizzle together (and I have a stats exam, a paper and a house move to manage into the bargain!)
Luckily, for me at least, stress is a scalpel that cuts away all superfluous activity so hopefully we'll see you all in April with something worthy of Salute (and a photo in Wargames Illustrated maybe?)
Salute has put up its list of games and we're on it! This means we have just over a month to get our shizzle together (and I have a stats exam, a paper and a house move to manage into the bargain!)
Luckily, for me at least, stress is a scalpel that cuts away all superfluous activity so hopefully we'll see you all in April with something worthy of Salute (and a photo in Wargames Illustrated maybe?)
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